
Periodically hop to other safes (unless Local is completely empty).
WHY PLAY EVE ONLINE FULL
NEVER probe from anywhere except a safe spot, and NEVER sit still - arrive at your safe, hit the engines to full speed, then launch your probes and start scanning down sites. Exploration in low-traffic systems is almost completely safe - even when Local lights up with a dozen pirates, you can be assured that you will most likely not be found, at least not before you're able to dock up at a station. This is because you will spend 99% of your time at safe spots and at exploration sites, making you harder to find. The safest "carebear" profession in EVE is exploration.(That said, I did survive my one-and-only trip to a null-sec system, but only because it and the adjoining low-sec system I entered through were completely empty.) I suggest you don't even bother - you won't leave alive. When you have to visit a null-sec system, assume that you will not leave alive.Assume that everyone in Local will attack you - and slaughter you! - on sight, so don't let them sight you. When you have to visit a low-sec system, get in, get out.Suicide gankers abound there, but there's so many juicy targets that the odds of you getting ganked are low - but rise rapidly the longer you linger!

Jita), don't dink around - get in, get out. When you have to visit high-traffic systems (e.g.Never stay in one long, and always assume that any "safe spot" where you leave behind stuff (a can, a spare ship, etc.) or where you sit for more than 30-45 seconds is known to others, and remain vigilant. Always have multiple safe spots in any system you frequent.Learn about safe spots and alignment - Google "EVE safe spots" to learn more, as going into the whats, whys, and hows are well beyond the scope of this question and this answer. Always have an escape route planned, no matter what you're doing.Keep your eye on Local and on your overview, and dock up if there's a sudden spike in the local traffic or if someone suddenly appears near you and approaches. Low-traffic systems also happen to be more profitable for carebear pilots, as there's less competition. You can fly where ever you want to in EVE. Amarr space is full of clusters of high-sec systems with almost nobody there - I spent most of my time in the game mining there, even though my character is Gallente. Choose a low-traffic/low-population system to use as your home base.The key is to play smart, and always be vigilant - someone can attack you at any time, in any place. I played EVE for about 2-3 years, not counting a 6-month hiatus in the middle when I didn't have the time to play.Ĭontrary to what almost everyone else is playing, I can assure you that avoiding PvP is most certainly possible, about 99% of the time.

However, I will want to keep that risk minimal - if the risk for some given task is low, or I can reasonably expect to be able to flee before it's too late, then that's okay. If the game is as PvP-heavy as my impression suggests, I am perfectly willing to accept that there will always be some degree of risk. Is it even possible to pull this off? Do I need to do anything special to make it feasible? Is the game still enjoyable when played in such a way?ĮDIT: Just to clarify: I'm not asking for 100% security. It's okay that things go a little slower, but there is a limit - e.g., if I can earn some amount in 1 hour in PvP areas, I don't want it to take 3 days when sticking to a PvE approach.Īlternatively, I can accept having to go into those areas if it's realistic that I can get in there, do what I need to do, and get back out, all while avoiding PvP - I don't want to spend forever finding a sufficiently safe area, and if I do see trouble approaching, I want to be able to get out before it's too late. However, I don't want to be left horribly behind simply because I choose to avoid that content.


I understand that I can't turn off PvP entirely, and I realize I won't be able to see everything without venturing into those areas - indeed, I've read that the best money making potential is in nullsec, so clearly there's an incentive to accept that risk. If I absolutely have to enter such an area, I want there to be a way for me to quickly get out. If I get into combat, I want it to be because I've made an active decision to allow it - that means entering known, hostile territory, or turning on a flag. That's a problem for me, because I hate PvP. Lately, I've been thinking about starting to play EVE Online, but looking at various sources, it seems like PvP is a pretty big part of the game.
